It is 1945, and Winston Churchill has led Britain to the brink of victory, but he is determined to carry on as prime minister and calls a general election. He fully expects voters to give him another five years in Number 10, but he is in for a shock. Once the election is called the tide begins to turn, and Churchill struggles on the campaign trail.
In order to save a newspaper, Maddy becomes intrepid reporter, Nomi D. Plume and uses her anonymity as a kid to break exclusive scoops.
Fendrich tries to steal a high-tech device being transported to the Eco-Power Plant. Wheeler sends the reluctant Alan to stop him.
It’s more Blaze family fun in this high octane, action-packed adventure as Blaze and his little sister Sparkle team up to make it back to the Monster Dome in time for a big race against Crusher.
Marvyn’s attempt to amp up the girls’ practice regimen put him at odds with Westbrook’s faculty.
After scooping a win in the local postcode lottery, a couple's dreams can come true in the lake district; Laurence reveals the quaint charm of Ellesmere, England, and its surrounding villages as he narrows down the couple's very specific wish list.
A 16-year-old gaming whiz buys his first family home in Havering, England, after winning over a million dollars in the Fortnite World Cup
Sam changes another rule in the guidebook, which finally lets everybody get together. But that doesn't mean things are going to get easier.
Oprah talks to Robinson about her Pulitzer Prize-winning second novel, finding the character of John Ames, and how faith shapes her writing.
A couple gets a ghostly visitor, a man communicates with the dead and more.
Jacqui Joseph rescues a bamboo chair, a handmade sideboard and a pair of bedside tables. Upholsterer Simion Hawtin-Smith and print artist Daniel Heath make the tired trio of items shine once more.
Zak Bagans and the crew travel to Utah to investigate a 150-year-old grist mill haunted by shadow figures, poltergeist activity and an angry male presence. The guys are overwhelmed by the property’s dark energy as they attempt to contact a dead girl named Alice.
Tensions between the U.S. and the Soviet Union reach an all-time high on the moon, throwing multiple missions into jeopardy.
As The Flag Smashers escalate their efforts, Sam and Bucky take action.
In a retrospective look at key turning points, steps are retraced that lead Elizabeth Keen to align with a powerful enemy.
A new way to experience art; an innovative cleaning tool; vegan food that isn't boring; a portable and rechargeable solar-powered device; an update on Bug Bite Thing, an insect sting treatment company.
Dr. Haddassah breaks her silence; Salina visits a psychic.
Jack joins forces with her once-sworn enemy, who reveals a dangerous weapon that will help the Van Helsing's kill the Dark One, but the consequences of using this weapon are dire.