It’s been 11 years since Huntingdon’s main employers delivered their staff pink slips and shut their doors. The economic earthquake that followed was devastating. Though the community continues to struggle, there’s hope that this old textile town can reinvent itself.
Steve and the Welderup crew have to get creative when they're tasked with building an iron-worker themed rat rod that doubles as a work truck. Justin makes a big mistake and Steve then tries to flip a beat up '67 Coronet that he finds in a junkyard
With Gaskell's dastardly invention inside her, Jac fears for her life - but the only one who can remove this ticking time bomb is the man himself. Can she convince him to try? Meena throws caution to the wind and outs Gaskell's nefarious deeds, enlisting Essie's help in unravelling his web of lies.
Liz tries to get over her first heartbreak by putting on her own art show, but how will she feel if no one shows up?
Ups and downs of vet visits, a close shave before birth and seating at Thanksgiving.
On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back.
The day of reckoning arrives as the circle of conspirators tightens around the Medicis during Mass, and rivals attempt to take control of Florence.
Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back.
As forces threaten a fragile alliance, the Pazzis embark on a murderous plan to destroy the Medicis while Lorenzo seeks to make peace with Rome.
The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia.
A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too.
It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way.
Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist.
Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom.
Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz.
Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria.
Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories.